

You either play by 2006's outdated rules or you’re out. There’s a new “tournament” setting, for the all-important esports crowd, but there’s nothing there to tempt fans of other games, or even casual shooter players. Your two new moves are one that lets you grab another player from behind cover, and a vault-over-cover animation that lets you stun opponents.Įven the control scheme is the same. Just looking at how much the shooter genre has evolved in the last ten years really puts things in perspective. It’s kind of astounding how no one thought that a change to the movement system ten years later would be a good idea. The way characters move is almost identical to how they did in the previous game. It’s still not a very accurate weapon, and the way it handles hasn't really changed. The game’s assault rifle is still a support weapon, only useful if you’re hanging back, helping a teammate take out someone.

It’s absolutely still is a shotgun game through and through.

The gameplay still revolves around people rolling up on you or you rolling up on them with a shotgun. You still start with the same weapons you had in older Gears games, a shotgun and the choice of one of two rifles.

Playing the beta made me realise just how much of what’s there is the same it's always been. Unfortunately, Gears of War 4 is touting the same Gears experience to the exact same crowd that fell in love with the series years ago. I expected the first Gears game on this console generation to represent something fresh, bring about a bold change, offer an innovative mode, or something – anything - to really pitch the game one more time to the audience at large. Gears of War multiplayer to me has always been this elusive thing that I knew only a subset of the game’s audience enjoys, but nonetheless never understood why. But when it came down to it, its slow and clunky animations never once felt like a good fit for multiplayer. I enjoyed the single-player immensely, and had my fair share of fun with Horde mode. Let me just start by saying that Gears of War's movement mechanics and general character feel never sat right with me. Of the many disappointing things about it, one thing stood out to me the most: how little it’s changed in the ten years since its inception. You either play by 2006's outdated rules or you're out." If you've been waiting for the next big entry in the Gears of War franchise to witness an evolution, you're going to be disappointed.
